Designing and Implementing Footsteps for Action RPG
In this post I’ll take you through the project set up as well as how I went about designing and implementing the footstep audio
In this post I’ll take you through the project set up as well as how I went about designing and implementing the footstep audio
Have you considered upgrading to Nuendo 10? Or are you starting out in game audio and wondering what software to use?
When Super Mario 64 was released in 1996, it was one of the first big budget accessible games, completely by chance. The music plays...
What is the aim of adaptive music? In modern video games it could be argued that many game studios are striving to achieve the level of...
Dialogue is an important part of any modern video game. The process can be a difficult and arduous one.
When designing sound for games as opposed to other forms of media such as film or television, there are a number of technical problems.
The in-game gibberish language serves several different functions: to notify, guide and intrigue the player.