Mar 16, 20209 min readDesigning and Implementing Footsteps for Action RPGIn this post I’ll take you through the project set up as well as how I went about designing and implementing the footstep audio
Mar 12, 20205 min readGame Audio with Steinberg's NuendoHave you considered upgrading to Nuendo 10? Or are you starting out in game audio and wondering what software to use?
Dec 12, 20185 min readAccessibility and Innovation in GamesWhen Super Mario 64 was released in 1996, it was one of the first big budget accessible games, completely by chance. The music plays...
Nov 14, 20188 min readMusic in Video GamesWhat is the aim of adaptive music? In modern video games it could be argued that many game studios are striving to achieve the level of...
Oct 31, 20185 min readVideo Game DialogueDialogue is an important part of any modern video game. The process can be a difficult and arduous one.
Oct 10, 20185 min readProcedural Sound Design When designing sound for games as opposed to other forms of media such as film or television, there are a number of technical problems.
Oct 3, 20186 min readLudic Functionality of the Simlish LanguageThe in-game gibberish language serves several different functions: to notify, guide and intrigue the player.